-Some good stuff going on this week.
-Back on T-Dot comics covering season four of The Walking Dead
“Today, my chores included doing the laundry, cleaning my room and getting a lunch ready for work tomorrow (turkey avocado in case you’re wondering.) Today’s chores for the inhabitants of the prison include teaching little girls how to handle knives, surviving a deadly run to the supermarket and clearing out infestations of hungry dead.
The supermarket one is a constant, now that I think about it…”
-Mundo Del Diablo 8 is uploaded (it’s missing the rating thingy, I think I’m going to put one rating on the MDD page and then let the comics be. It makes sense for the single pagers but for stories one rating will do. Ugh, that’s going to take some cropping. What am I a farmer?)
-DOTA 2 CHANGES! HOLY SHIT! THANK YOU VALVE! THE TRI LANE IS DEAD! LONG LIVE THE TRI LANE!
-Decided to remove the user registration requirement for comments at the advice of my site host and general common sense.
-Sunday the 20th will be the release for the next page of Mundo Del Diablo, check back in then would you?
Hello! If you’re here from an ad, thanks for visiting.
You might notice there’s a relative dearth in activity, this is more of a site you should come visit once a month than every day. Our art is done by hand with old school mediums (ie. pencils, paper, crayons) which means it takes longer, but the result is totally unique.
I’d love to engage in some discussion, so if you’re not a bot (which I’ve been dealing with for the past month…) register and leave a comment, question, criticism or anything else on the mind.
-Added in an anti bot spam in the wake of having deleted over 200 random bots yesterday.
-Changed some things around, added in Everyone’s Special to Stories.
-My friend Rich and I started doing this fun little series called Everyone’s Special.
-Also, I deleted a bunch of registered users, I’m pretty sure they were all bots. If I deleted you, and you were a person, sorry.
-After a long hiatus, Camino Del Tristram 7 is up, I’m so glad to see it back.
-Added “Nostalgia.” Lui wanted to do something on Ninja Turtles for a while, and I thought they would be an excellent example about why it’s kind of necessary to reboot franchises.
-That’s the new banner above I mentioned in the last log.
-Kind of done with the featured comic thing. It’s not necessary now that I’ve merged the log with the front page.
-Almost a total revision, merged the log and the homepage together.
-Removed the corkboard, but am going to put it back in soon once I figure some things out.
-Added a new header, but also intend to change that like, wicked soon.
-Added in a Sponsors page, for all the sponsors. Of which so far, is one.
-More changes to come, and soon.
-Decided to remove the WTF page for a Q&A page, removed the note along with it. Here it is however for posterity:
Welcome to my WTF page. This is an about page that answers any questions you might have about the comic. Either you know what WTF stands for, or you dont.
But first, a message to you, the reader.
They were never just toys to us.
I’m aboard a plane in the dead of night. Before I have time to gather even the most basic of information, such as who I am and where I’m going, the plane is struck down, and we are condemned to a watery grave. I am lucky to survive that terrible crash, and instead I am offered shelter in a strange structure. What could this place possibly be doing in the middle of the ocean? With death being the alternative, I am compelled to enter. As if each moment were connected to ensure my arrival, an elevator awaits me. With no contact to the outside world, no information to quell my growing desire for understanding and most importantly, no alternative, I resolve to take the ride. Downwards I go, finding myself in a world I would otherwise choose to remain unfamiliar with; I am introduced to Rapture, the city under the sea. It is presented to me as a place of virtue, where man can pursue the desires and dreams too taboo for the rest of the world. Rapture was to be a place of science, of art and of limitless potential, instead it is a dungeon. It is filled with violent and deranged people, driven far past the realms of sanity, it is dark, grimy, and terrifying. None of this was needed, none of this was required, but for the sake of my experience it was done with care and with attention.
All this was done for a game.
The debate is long over, and any residual discussion is redundant, from the first time someone was able to tell even the most pedestrian story in a game, they became an art form. Why? Because they created a place that we the viewer could project ourselves in to. The painter creates a striking image that we wish we could be a part of; whether it’s a gorgeous landscape, or a nightmarish swirl of chaos, we wish we could be in that world, for it is a fascinating place. The sculptor fashions a magnificent hawk in flight, and we wish we could be that hawk, for it is forever in it’s prime. The musician creates a trembling, moving piece that evokes such strong emotions, we wish we could live up to the energy it expels. The filmmaker creates a world so close to ours that we sometimes believe it’s actually a real place. Each of these artists are aware of the limitations and freedoms given to them by their format of choice, thus they find the outlet best suited to expressing their vision. You can’t make a great film without making sure it’s actually a film. You can’t make a great comic unless it’s actually a comic. The format is essential to the work because without format, there is no form, and without form there is no expression of vision. It is ignorant to believe that a video game is any different. Games, movies, television, books, comics, are all equal forms of art because they adhere to their structure.
Giant Enemy Comic is the result of my philosophy. Just from looking at it, you can tell work was put in to it. The artwork you see here is done by hand on physical, tangible media. No to suggest drawing on the computer is bad, it’s not a question of what’s better or worse, it’s a question of what’s important to our vision. In my eyes, art originates from creative (and often tormented) minds and hands who challenged society’s impression of itself by working in spite of whatever limitations were prevalent at the time. You couldn’t reuse an asset on a painting, you couldn’t tween a sculpture, your brush didn’t have infinite paint, you had to work. Just as a mechanic learns the skills to fixing his car, an artist learns the skills to creating art. We are rapidly approaching an age where doing everything digitally is the widely accepted norm. The digital outlet is able to provide content at a rate as fast as we can consume it. At some point, updating daily won’t be enough anymore, consumers will want three updates a day, two iPhones a year. In response to that, I say, if you want to do good work, it must have the time it needs.
The writing is no exception to this philosophy. Having studied under Canadian comedy veterans in college, I’ve come to learn about the objective approach to crafting comedy. Among the first lessons I learned (and the only secret I can share) is to always go for the love. If you go for the love, the laughs will come. This means write as if you love the format, and you love the characters, and you love the situation. The humor is mined from approaching the subject with respect to it’s format, whether that’s TV, movies or games. A character in a game is different from a character in a show; they follow different rules, they live with different limitations, it’s not the writer’s job to jump into those worlds just to say “Somethings wrong!”
The court jester from the olden days was employed to challenge the faults of the king, infact, the jester was the only person who was allowed to. There’s a difference between a Jester that sings “Haha! Look at the stupid thing you do!” to the amusement of his audience, and the Jester that sees what the King is doing and understands why he does it like that. That jester doesn’t just create something amusing, he creates a work of art. Which Jester would you prefer?
Now then… On to business.